The Manor

The milestone 2 demo: an actual, winnable game. Four flick-screen rooms in a loop — walk off the edge of one and you flick to the next, Jet Set Willy style. Somewhere in the manor are seven trinkets. Collect them all.

Everything that's new in milestone 2 is in here somewhere: ladders (up/down to climb, jump to leap off), conveyor belts that drag you toward trouble, a crumbling bridge that gives way underfoot, and patrolling guardians — including a bobbing piston — that reset the room when they touch you. Deaths return you to where you entered the room; trinkets you've banked stay banked.

Field notes

  • The ladder in the Cellar is the way up. The doorway on the right is the way around. It's a loop — you can run it in either direction.
  • The bridge in the Landing crumbles at walking pace and regrows when you re-enter the room. Getting the far trinket is easy; getting back is the puzzle.
  • The Belt Room's upper belt drags you away from its trinket. Walk against it — you're faster than the belt, but only just.
  • The piston in the Engine Room can't be killed, only timed.

How it's made

The whole manor is one data file: four grids of characters, a legend saying what each character is (% = crumbles in 22 ticks, > = drags right at 0.5px/tick), exit wiring, and a list of entities with coordinates. There is no room-specific code — the Build Log covers how the World system works, and the engine guide shows how to build your own.

📓 Milestone 2 in the Build Log